This was probably an improvement. But it was, in the words of Phil, "a slight improvement". Because, he says, as we all know, the fighting takes place in a very tiny area of the map. He also points out that to move around the mountains now is a far longer journey than before, before you get back to the fighting.
You know the big irony behind this change? This is the sort of evidence I would point to when I say that PGI map designers either don't know what they're doing, or they're fully aware that what they're doing is not what the players are asking for. The irony is that people wanted to level the mountains in order to spread the action all over the map.
Ironically, PGI's solution has made the pass a more viable approach, but just as another way to attack the same 'grind zone' where all the fighting was happening already. In other words, they took the one alternative route on the map and moved it closer to the 'grind zone'. So now, we have even less reason to visit the E-line and F-line. They effectively made the map smaller, in a sense.
Now, Phil's solution is to use the northern mountain range creatively to give players a reason to go there. Something like a tunnel (people have been begging for this) or a new canyon or a pass over the mountains, or a combination of these. Personally, I'd prefer an ability to climb on top of the mountains and have a plateau there, like the old comm tower plateau next to the village in G7. But I would not upset if there was a tunnel there. And I would be thrilled if they just removed the whole mountain range, but I suspect that the mountains are there so that your computer doesn't have to render everything behind those mountains.

Phil called this a "slight improvement, nothing crazy". Actuallly, one might argue that it's probably not an improvement at all. We got a more useful alternative route, which is good. But the action is now more concentrated, which is bad. So we broke even.
PGI needs to revisit this map and listen to the players more. Or just listen to Phil, he seems to have a clear idea of what's wrong with this map.
Edited by Alistair Winter, 21 June 2016 - 03:49 AM.
































